up lvgl
This commit is contained in:
771
sim/lvgl/lv_conf.h
Normal file
771
sim/lvgl/lv_conf.h
Normal file
@@ -0,0 +1,771 @@
|
||||
/**
|
||||
* @file lv_conf.h
|
||||
* Configuration file for v8.3.9
|
||||
*/
|
||||
|
||||
/*
|
||||
* Copy this file as `lv_conf.h`
|
||||
* 1. simply next to the `lvgl` folder
|
||||
* 2. or any other places and
|
||||
* - define `LV_CONF_INCLUDE_SIMPLE`
|
||||
* - add the path as include path
|
||||
*/
|
||||
|
||||
/* clang-format off */
|
||||
#if 1 /*Set it to "1" to enable content*/
|
||||
|
||||
#ifndef LV_CONF_H
|
||||
#define LV_CONF_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
/*====================
|
||||
COLOR SETTINGS
|
||||
*====================*/
|
||||
|
||||
/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
|
||||
#define LV_COLOR_DEPTH 32
|
||||
|
||||
/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
|
||||
#define LV_COLOR_16_SWAP 0
|
||||
|
||||
/*Enable features to draw on transparent background.
|
||||
*It's required if opa, and transform_* style properties are used.
|
||||
*Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
|
||||
#define LV_COLOR_SCREEN_TRANSP 0
|
||||
|
||||
/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
|
||||
* 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
|
||||
#define LV_COLOR_MIX_ROUND_OFS 0
|
||||
|
||||
/*Images pixels with this color will not be drawn if they are chroma keyed)*/
|
||||
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
|
||||
|
||||
/*=========================
|
||||
MEMORY SETTINGS
|
||||
*=========================*/
|
||||
|
||||
/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
|
||||
#define LV_MEM_CUSTOM 0
|
||||
#if LV_MEM_CUSTOM == 0
|
||||
/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
|
||||
#define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
|
||||
|
||||
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
|
||||
#define LV_MEM_ADR 0 /*0: unused*/
|
||||
/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
|
||||
#if LV_MEM_ADR == 0
|
||||
#undef LV_MEM_POOL_INCLUDE
|
||||
#undef LV_MEM_POOL_ALLOC
|
||||
#endif
|
||||
|
||||
#else /*LV_MEM_CUSTOM*/
|
||||
#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
|
||||
#define LV_MEM_CUSTOM_ALLOC malloc
|
||||
#define LV_MEM_CUSTOM_FREE free
|
||||
#define LV_MEM_CUSTOM_REALLOC realloc
|
||||
#endif /*LV_MEM_CUSTOM*/
|
||||
|
||||
/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
|
||||
*You will see an error log message if there wasn't enough buffers. */
|
||||
#define LV_MEM_BUF_MAX_NUM 16
|
||||
|
||||
/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
|
||||
#define LV_MEMCPY_MEMSET_STD 0
|
||||
|
||||
/*====================
|
||||
HAL SETTINGS
|
||||
*====================*/
|
||||
|
||||
/*Default display refresh period. LVG will redraw changed areas with this period time*/
|
||||
#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
|
||||
|
||||
/*Input device read period in milliseconds*/
|
||||
#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
|
||||
|
||||
/*Use a custom tick source that tells the elapsed time in milliseconds.
|
||||
*It removes the need to manually update the tick with `lv_tick_inc()`)*/
|
||||
#define LV_TICK_CUSTOM 0
|
||||
#if LV_TICK_CUSTOM
|
||||
#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
|
||||
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
|
||||
/*If using lvgl as ESP32 component*/
|
||||
// #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
|
||||
// #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
|
||||
#endif /*LV_TICK_CUSTOM*/
|
||||
|
||||
/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
|
||||
*(Not so important, you can adjust it to modify default sizes and spaces)*/
|
||||
#define LV_DPI_DEF 130 /*[px/inch]*/
|
||||
|
||||
/*=======================
|
||||
* FEATURE CONFIGURATION
|
||||
*=======================*/
|
||||
|
||||
/*-------------
|
||||
* Drawing
|
||||
*-----------*/
|
||||
|
||||
/*Enable complex draw engine.
|
||||
*Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
|
||||
#define LV_DRAW_COMPLEX 1
|
||||
#if LV_DRAW_COMPLEX != 0
|
||||
|
||||
/*Allow buffering some shadow calculation.
|
||||
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
|
||||
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
|
||||
#define LV_SHADOW_CACHE_SIZE 0
|
||||
|
||||
/* Set number of maximally cached circle data.
|
||||
* The circumference of 1/4 circle are saved for anti-aliasing
|
||||
* radius * 4 bytes are used per circle (the most often used radiuses are saved)
|
||||
* 0: to disable caching */
|
||||
#define LV_CIRCLE_CACHE_SIZE 4
|
||||
#endif /*LV_DRAW_COMPLEX*/
|
||||
|
||||
/**
|
||||
* "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
|
||||
* and blend it as an image with the given opacity.
|
||||
* Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
|
||||
* The widget can be buffered in smaller chunks to avoid using large buffers.
|
||||
*
|
||||
* - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
|
||||
* - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
|
||||
*
|
||||
* Both buffer sizes are in bytes.
|
||||
* "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
|
||||
* and can't be drawn in chunks. So these settings affects only widgets with opacity.
|
||||
*/
|
||||
#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
|
||||
#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
|
||||
|
||||
/*Default image cache size. Image caching keeps the images opened.
|
||||
*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
|
||||
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
|
||||
*However the opened images might consume additional RAM.
|
||||
*0: to disable caching*/
|
||||
#define LV_IMG_CACHE_DEF_SIZE 0
|
||||
|
||||
/*Number of stops allowed per gradient. Increase this to allow more stops.
|
||||
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
|
||||
#define LV_GRADIENT_MAX_STOPS 2
|
||||
|
||||
/*Default gradient buffer size.
|
||||
*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
|
||||
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
|
||||
*If the cache is too small the map will be allocated only while it's required for the drawing.
|
||||
*0 mean no caching.*/
|
||||
#define LV_GRAD_CACHE_DEF_SIZE 0
|
||||
|
||||
/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
|
||||
*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
|
||||
*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
|
||||
#define LV_DITHER_GRADIENT 0
|
||||
#if LV_DITHER_GRADIENT
|
||||
/*Add support for error diffusion dithering.
|
||||
*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
|
||||
*The increase in memory consumption is (24 bits * object's width)*/
|
||||
#define LV_DITHER_ERROR_DIFFUSION 0
|
||||
#endif
|
||||
|
||||
/*Maximum buffer size to allocate for rotation.
|
||||
*Only used if software rotation is enabled in the display driver.*/
|
||||
#define LV_DISP_ROT_MAX_BUF (10*1024)
|
||||
|
||||
/*-------------
|
||||
* GPU
|
||||
*-----------*/
|
||||
|
||||
/*Use Arm's 2D acceleration library Arm-2D */
|
||||
#define LV_USE_GPU_ARM2D 0
|
||||
|
||||
/*Use STM32's DMA2D (aka Chrom Art) GPU*/
|
||||
#define LV_USE_GPU_STM32_DMA2D 0
|
||||
#if LV_USE_GPU_STM32_DMA2D
|
||||
/*Must be defined to include path of CMSIS header of target processor
|
||||
e.g. "stm32f7xx.h" or "stm32f4xx.h"*/
|
||||
#define LV_GPU_DMA2D_CMSIS_INCLUDE
|
||||
#endif
|
||||
|
||||
/*Enable RA6M3 G2D GPU*/
|
||||
#define LV_USE_GPU_RA6M3_G2D 0
|
||||
#if LV_USE_GPU_RA6M3_G2D
|
||||
/*include path of target processor
|
||||
e.g. "hal_data.h"*/
|
||||
#define LV_GPU_RA6M3_G2D_INCLUDE "hal_data.h"
|
||||
#endif
|
||||
|
||||
/*Use SWM341's DMA2D GPU*/
|
||||
#define LV_USE_GPU_SWM341_DMA2D 0
|
||||
#if LV_USE_GPU_SWM341_DMA2D
|
||||
#define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
|
||||
#endif
|
||||
|
||||
/*Use NXP's PXP GPU iMX RTxxx platforms*/
|
||||
#define LV_USE_GPU_NXP_PXP 0
|
||||
#if LV_USE_GPU_NXP_PXP
|
||||
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
|
||||
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
|
||||
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
|
||||
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
|
||||
*/
|
||||
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
|
||||
#endif
|
||||
|
||||
/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
|
||||
#define LV_USE_GPU_NXP_VG_LITE 0
|
||||
|
||||
/*Use SDL renderer API*/
|
||||
#define LV_USE_GPU_SDL 0
|
||||
#if LV_USE_GPU_SDL
|
||||
#define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
|
||||
/*Texture cache size, 8MB by default*/
|
||||
#define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
|
||||
/*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
|
||||
#define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
|
||||
#endif
|
||||
|
||||
/*-------------
|
||||
* Logging
|
||||
*-----------*/
|
||||
|
||||
/*Enable the log module*/
|
||||
#define LV_USE_LOG 1
|
||||
#if LV_USE_LOG
|
||||
|
||||
/*How important log should be added:
|
||||
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
|
||||
*LV_LOG_LEVEL_INFO Log important events
|
||||
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
|
||||
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
|
||||
*LV_LOG_LEVEL_USER Only logs added by the user
|
||||
*LV_LOG_LEVEL_NONE Do not log anything*/
|
||||
#define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
|
||||
|
||||
/*1: Print the log with 'printf';
|
||||
*0: User need to register a callback with `lv_log_register_print_cb()`*/
|
||||
#define LV_LOG_PRINTF 0
|
||||
|
||||
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
|
||||
#define LV_LOG_TRACE_MEM 1
|
||||
#define LV_LOG_TRACE_TIMER 1
|
||||
#define LV_LOG_TRACE_INDEV 1
|
||||
#define LV_LOG_TRACE_DISP_REFR 1
|
||||
#define LV_LOG_TRACE_EVENT 1
|
||||
#define LV_LOG_TRACE_OBJ_CREATE 1
|
||||
#define LV_LOG_TRACE_LAYOUT 1
|
||||
#define LV_LOG_TRACE_ANIM 1
|
||||
|
||||
#endif /*LV_USE_LOG*/
|
||||
|
||||
/*-------------
|
||||
* Asserts
|
||||
*-----------*/
|
||||
|
||||
/*Enable asserts if an operation is failed or an invalid data is found.
|
||||
*If LV_USE_LOG is enabled an error message will be printed on failure*/
|
||||
#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
|
||||
#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
|
||||
|
||||
#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
|
||||
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
|
||||
#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
|
||||
|
||||
/*Add a custom handler when assert happens e.g. to restart the MCU*/
|
||||
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
|
||||
#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
|
||||
|
||||
/*-------------
|
||||
* Others
|
||||
*-----------*/
|
||||
|
||||
/*1: Show CPU usage and FPS count*/
|
||||
#define LV_USE_PERF_MONITOR 1
|
||||
#if LV_USE_PERF_MONITOR
|
||||
#define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
|
||||
#endif
|
||||
|
||||
/*1: Show the used memory and the memory fragmentation
|
||||
* Requires LV_MEM_CUSTOM = 0*/
|
||||
#define LV_USE_MEM_MONITOR 1
|
||||
#if LV_USE_MEM_MONITOR
|
||||
#define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
|
||||
#endif
|
||||
|
||||
/*1: Draw random colored rectangles over the redrawn areas*/
|
||||
#define LV_USE_REFR_DEBUG 0
|
||||
|
||||
/*Change the built in (v)snprintf functions*/
|
||||
#define LV_SPRINTF_CUSTOM 0
|
||||
#if LV_SPRINTF_CUSTOM
|
||||
#define LV_SPRINTF_INCLUDE <stdio.h>
|
||||
#define lv_snprintf snprintf
|
||||
#define lv_vsnprintf vsnprintf
|
||||
#else /*LV_SPRINTF_CUSTOM*/
|
||||
#define LV_SPRINTF_USE_FLOAT 0
|
||||
#endif /*LV_SPRINTF_CUSTOM*/
|
||||
|
||||
#define LV_USE_USER_DATA 1
|
||||
|
||||
/*Garbage Collector settings
|
||||
*Used if lvgl is bound to higher level language and the memory is managed by that language*/
|
||||
#define LV_ENABLE_GC 0
|
||||
#if LV_ENABLE_GC != 0
|
||||
#define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
|
||||
#endif /*LV_ENABLE_GC*/
|
||||
|
||||
/*=====================
|
||||
* COMPILER SETTINGS
|
||||
*====================*/
|
||||
|
||||
/*For big endian systems set to 1*/
|
||||
#define LV_BIG_ENDIAN_SYSTEM 0
|
||||
|
||||
/*Define a custom attribute to `lv_tick_inc` function*/
|
||||
#define LV_ATTRIBUTE_TICK_INC
|
||||
|
||||
/*Define a custom attribute to `lv_timer_handler` function*/
|
||||
#define LV_ATTRIBUTE_TIMER_HANDLER
|
||||
|
||||
/*Define a custom attribute to `lv_disp_flush_ready` function*/
|
||||
#define LV_ATTRIBUTE_FLUSH_READY
|
||||
|
||||
/*Required alignment size for buffers*/
|
||||
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
|
||||
|
||||
/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
|
||||
* E.g. __attribute__((aligned(4)))*/
|
||||
#define LV_ATTRIBUTE_MEM_ALIGN
|
||||
|
||||
/*Attribute to mark large constant arrays for example font's bitmaps*/
|
||||
#define LV_ATTRIBUTE_LARGE_CONST
|
||||
|
||||
/*Compiler prefix for a big array declaration in RAM*/
|
||||
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
|
||||
|
||||
/*Place performance critical functions into a faster memory (e.g RAM)*/
|
||||
#define LV_ATTRIBUTE_FAST_MEM
|
||||
|
||||
/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
|
||||
#define LV_ATTRIBUTE_DMA
|
||||
|
||||
/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
|
||||
*should also appear on LVGL binding API such as Micropython.*/
|
||||
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
|
||||
|
||||
/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
|
||||
#define LV_USE_LARGE_COORD 0
|
||||
|
||||
/*==================
|
||||
* FONT USAGE
|
||||
*===================*/
|
||||
|
||||
/*Montserrat fonts with ASCII range and some symbols using bpp = 4
|
||||
*https://fonts.google.com/specimen/Montserrat*/
|
||||
#define LV_FONT_MONTSERRAT_8 0
|
||||
#define LV_FONT_MONTSERRAT_10 0
|
||||
#define LV_FONT_MONTSERRAT_12 0
|
||||
#define LV_FONT_MONTSERRAT_14 1
|
||||
#define LV_FONT_MONTSERRAT_16 0
|
||||
#define LV_FONT_MONTSERRAT_18 0
|
||||
#define LV_FONT_MONTSERRAT_20 0
|
||||
#define LV_FONT_MONTSERRAT_22 0
|
||||
#define LV_FONT_MONTSERRAT_24 0
|
||||
#define LV_FONT_MONTSERRAT_26 0
|
||||
#define LV_FONT_MONTSERRAT_28 0
|
||||
#define LV_FONT_MONTSERRAT_30 0
|
||||
#define LV_FONT_MONTSERRAT_32 0
|
||||
#define LV_FONT_MONTSERRAT_34 0
|
||||
#define LV_FONT_MONTSERRAT_36 0
|
||||
#define LV_FONT_MONTSERRAT_38 0
|
||||
#define LV_FONT_MONTSERRAT_40 0
|
||||
#define LV_FONT_MONTSERRAT_42 0
|
||||
#define LV_FONT_MONTSERRAT_44 0
|
||||
#define LV_FONT_MONTSERRAT_46 0
|
||||
#define LV_FONT_MONTSERRAT_48 0
|
||||
|
||||
/*Demonstrate special features*/
|
||||
#define LV_FONT_MONTSERRAT_12_SUBPX 0
|
||||
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
|
||||
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
|
||||
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
|
||||
|
||||
/*Pixel perfect monospace fonts*/
|
||||
#define LV_FONT_UNSCII_8 0
|
||||
#define LV_FONT_UNSCII_16 0
|
||||
|
||||
/*Optionally declare custom fonts here.
|
||||
*You can use these fonts as default font too and they will be available globally.
|
||||
*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
|
||||
#define LV_FONT_CUSTOM_DECLARE
|
||||
|
||||
/*Always set a default font*/
|
||||
#define LV_FONT_DEFAULT &lv_font_montserrat_14
|
||||
|
||||
/*Enable handling large font and/or fonts with a lot of characters.
|
||||
*The limit depends on the font size, font face and bpp.
|
||||
*Compiler error will be triggered if a font needs it.*/
|
||||
#define LV_FONT_FMT_TXT_LARGE 0
|
||||
|
||||
/*Enables/disables support for compressed fonts.*/
|
||||
#define LV_USE_FONT_COMPRESSED 0
|
||||
|
||||
/*Enable subpixel rendering*/
|
||||
#define LV_USE_FONT_SUBPX 0
|
||||
#if LV_USE_FONT_SUBPX
|
||||
/*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
|
||||
#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
|
||||
#endif
|
||||
|
||||
/*Enable drawing placeholders when glyph dsc is not found*/
|
||||
#define LV_USE_FONT_PLACEHOLDER 1
|
||||
|
||||
/*=================
|
||||
* TEXT SETTINGS
|
||||
*=================*/
|
||||
|
||||
/**
|
||||
* Select a character encoding for strings.
|
||||
* Your IDE or editor should have the same character encoding
|
||||
* - LV_TXT_ENC_UTF8
|
||||
* - LV_TXT_ENC_ASCII
|
||||
*/
|
||||
#define LV_TXT_ENC LV_TXT_ENC_UTF8
|
||||
|
||||
/*Can break (wrap) texts on these chars*/
|
||||
#define LV_TXT_BREAK_CHARS " ,.;:-_"
|
||||
|
||||
/*If a word is at least this long, will break wherever "prettiest"
|
||||
*To disable, set to a value <= 0*/
|
||||
#define LV_TXT_LINE_BREAK_LONG_LEN 0
|
||||
|
||||
/*Minimum number of characters in a long word to put on a line before a break.
|
||||
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
|
||||
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
|
||||
|
||||
/*Minimum number of characters in a long word to put on a line after a break.
|
||||
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
|
||||
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
|
||||
|
||||
/*The control character to use for signalling text recoloring.*/
|
||||
#define LV_TXT_COLOR_CMD "#"
|
||||
|
||||
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
|
||||
*The direction will be processed according to the Unicode Bidirectional Algorithm:
|
||||
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
|
||||
#define LV_USE_BIDI 0
|
||||
#if LV_USE_BIDI
|
||||
/*Set the default direction. Supported values:
|
||||
*`LV_BASE_DIR_LTR` Left-to-Right
|
||||
*`LV_BASE_DIR_RTL` Right-to-Left
|
||||
*`LV_BASE_DIR_AUTO` detect texts base direction*/
|
||||
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
|
||||
#endif
|
||||
|
||||
/*Enable Arabic/Persian processing
|
||||
*In these languages characters should be replaced with an other form based on their position in the text*/
|
||||
#define LV_USE_ARABIC_PERSIAN_CHARS 0
|
||||
|
||||
/*==================
|
||||
* WIDGET USAGE
|
||||
*================*/
|
||||
|
||||
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
|
||||
|
||||
#define LV_USE_ARC 1
|
||||
|
||||
#define LV_USE_BAR 1
|
||||
|
||||
#define LV_USE_BTN 1
|
||||
|
||||
#define LV_USE_BTNMATRIX 1
|
||||
|
||||
#define LV_USE_CANVAS 1
|
||||
|
||||
#define LV_USE_CHECKBOX 1
|
||||
|
||||
#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
|
||||
|
||||
#define LV_USE_IMG 1 /*Requires: lv_label*/
|
||||
|
||||
#define LV_USE_LABEL 1
|
||||
#if LV_USE_LABEL
|
||||
#define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
|
||||
#define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
|
||||
#endif
|
||||
|
||||
#define LV_USE_LINE 1
|
||||
|
||||
#define LV_USE_ROLLER 1 /*Requires: lv_label*/
|
||||
#if LV_USE_ROLLER
|
||||
#define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
|
||||
#endif
|
||||
|
||||
#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
|
||||
|
||||
#define LV_USE_SWITCH 1
|
||||
|
||||
#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
|
||||
#if LV_USE_TEXTAREA != 0
|
||||
#define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
|
||||
#endif
|
||||
|
||||
#define LV_USE_TABLE 1
|
||||
|
||||
/*==================
|
||||
* EXTRA COMPONENTS
|
||||
*==================*/
|
||||
|
||||
/*-----------
|
||||
* Widgets
|
||||
*----------*/
|
||||
#define LV_USE_ANIMIMG 1
|
||||
|
||||
#define LV_USE_CALENDAR 1
|
||||
#if LV_USE_CALENDAR
|
||||
#define LV_CALENDAR_WEEK_STARTS_MONDAY 0
|
||||
#if LV_CALENDAR_WEEK_STARTS_MONDAY
|
||||
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
|
||||
#else
|
||||
#define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
|
||||
#endif
|
||||
|
||||
#define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
|
||||
#define LV_USE_CALENDAR_HEADER_ARROW 1
|
||||
#define LV_USE_CALENDAR_HEADER_DROPDOWN 1
|
||||
#endif /*LV_USE_CALENDAR*/
|
||||
|
||||
#define LV_USE_CHART 1
|
||||
|
||||
#define LV_USE_COLORWHEEL 1
|
||||
|
||||
#define LV_USE_IMGBTN 1
|
||||
|
||||
#define LV_USE_KEYBOARD 1
|
||||
|
||||
#define LV_USE_LED 1
|
||||
|
||||
#define LV_USE_LIST 1
|
||||
|
||||
#define LV_USE_MENU 1
|
||||
|
||||
#define LV_USE_METER 1
|
||||
|
||||
#define LV_USE_MSGBOX 1
|
||||
|
||||
#define LV_USE_SPAN 1
|
||||
#if LV_USE_SPAN
|
||||
/*A line text can contain maximum num of span descriptor */
|
||||
#define LV_SPAN_SNIPPET_STACK_SIZE 64
|
||||
#endif
|
||||
|
||||
#define LV_USE_SPINBOX 1
|
||||
|
||||
#define LV_USE_SPINNER 1
|
||||
|
||||
#define LV_USE_TABVIEW 1
|
||||
|
||||
#define LV_USE_TILEVIEW 1
|
||||
|
||||
#define LV_USE_WIN 1
|
||||
|
||||
/*-----------
|
||||
* Themes
|
||||
*----------*/
|
||||
|
||||
/*A simple, impressive and very complete theme*/
|
||||
#define LV_USE_THEME_DEFAULT 1
|
||||
#if LV_USE_THEME_DEFAULT
|
||||
|
||||
/*0: Light mode; 1: Dark mode*/
|
||||
#define LV_THEME_DEFAULT_DARK 0
|
||||
|
||||
/*1: Enable grow on press*/
|
||||
#define LV_THEME_DEFAULT_GROW 1
|
||||
|
||||
/*Default transition time in [ms]*/
|
||||
#define LV_THEME_DEFAULT_TRANSITION_TIME 80
|
||||
#endif /*LV_USE_THEME_DEFAULT*/
|
||||
|
||||
/*A very simple theme that is a good starting point for a custom theme*/
|
||||
#define LV_USE_THEME_BASIC 1
|
||||
|
||||
/*A theme designed for monochrome displays*/
|
||||
#define LV_USE_THEME_MONO 1
|
||||
|
||||
/*-----------
|
||||
* Layouts
|
||||
*----------*/
|
||||
|
||||
/*A layout similar to Flexbox in CSS.*/
|
||||
#define LV_USE_FLEX 1
|
||||
|
||||
/*A layout similar to Grid in CSS.*/
|
||||
#define LV_USE_GRID 1
|
||||
|
||||
/*---------------------
|
||||
* 3rd party libraries
|
||||
*--------------------*/
|
||||
|
||||
/*File system interfaces for common APIs */
|
||||
|
||||
/*API for fopen, fread, etc*/
|
||||
#define LV_USE_FS_STDIO 0
|
||||
#if LV_USE_FS_STDIO
|
||||
#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
|
||||
#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
|
||||
#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
|
||||
#endif
|
||||
|
||||
/*API for open, read, etc*/
|
||||
#define LV_USE_FS_POSIX 0
|
||||
#if LV_USE_FS_POSIX
|
||||
#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
|
||||
#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
|
||||
#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
|
||||
#endif
|
||||
|
||||
/*API for CreateFile, ReadFile, etc*/
|
||||
#define LV_USE_FS_WIN32 0
|
||||
#if LV_USE_FS_WIN32
|
||||
#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
|
||||
#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
|
||||
#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
|
||||
#endif
|
||||
|
||||
/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
|
||||
#define LV_USE_FS_FATFS 0
|
||||
#if LV_USE_FS_FATFS
|
||||
#define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
|
||||
#define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
|
||||
#endif
|
||||
|
||||
/*PNG decoder library*/
|
||||
#define LV_USE_PNG 0
|
||||
|
||||
/*BMP decoder library*/
|
||||
#define LV_USE_BMP 0
|
||||
|
||||
/* JPG + split JPG decoder library.
|
||||
* Split JPG is a custom format optimized for embedded systems. */
|
||||
#define LV_USE_SJPG 0
|
||||
|
||||
/*GIF decoder library*/
|
||||
#define LV_USE_GIF 0
|
||||
|
||||
/*QR code library*/
|
||||
#define LV_USE_QRCODE 0
|
||||
|
||||
/*FreeType library*/
|
||||
#define LV_USE_FREETYPE 0
|
||||
#if LV_USE_FREETYPE
|
||||
/*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
|
||||
#define LV_FREETYPE_CACHE_SIZE (16 * 1024)
|
||||
#if LV_FREETYPE_CACHE_SIZE >= 0
|
||||
/* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
|
||||
/* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
|
||||
/* if font size >= 256, must be configured as image cache */
|
||||
#define LV_FREETYPE_SBIT_CACHE 0
|
||||
/* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
|
||||
/* (0:use system defaults) */
|
||||
#define LV_FREETYPE_CACHE_FT_FACES 0
|
||||
#define LV_FREETYPE_CACHE_FT_SIZES 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*Rlottie library*/
|
||||
#define LV_USE_RLOTTIE 0
|
||||
|
||||
/*FFmpeg library for image decoding and playing videos
|
||||
*Supports all major image formats so do not enable other image decoder with it*/
|
||||
#define LV_USE_FFMPEG 0
|
||||
#if LV_USE_FFMPEG
|
||||
/*Dump input information to stderr*/
|
||||
#define LV_FFMPEG_DUMP_FORMAT 0
|
||||
#endif
|
||||
|
||||
/*-----------
|
||||
* Others
|
||||
*----------*/
|
||||
|
||||
/*1: Enable API to take snapshot for object*/
|
||||
#define LV_USE_SNAPSHOT 0
|
||||
|
||||
/*1: Enable Monkey test*/
|
||||
#define LV_USE_MONKEY 0
|
||||
|
||||
/*1: Enable grid navigation*/
|
||||
#define LV_USE_GRIDNAV 0
|
||||
|
||||
/*1: Enable lv_obj fragment*/
|
||||
#define LV_USE_FRAGMENT 0
|
||||
|
||||
/*1: Support using images as font in label or span widgets */
|
||||
#define LV_USE_IMGFONT 0
|
||||
|
||||
/*1: Enable a published subscriber based messaging system */
|
||||
#define LV_USE_MSG 0
|
||||
|
||||
/*1: Enable Pinyin input method*/
|
||||
/*Requires: lv_keyboard*/
|
||||
#define LV_USE_IME_PINYIN 0
|
||||
#if LV_USE_IME_PINYIN
|
||||
/*1: Use default thesaurus*/
|
||||
/*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
|
||||
#define LV_IME_PINYIN_USE_DEFAULT_DICT 1
|
||||
/*Set the maximum number of candidate panels that can be displayed*/
|
||||
/*This needs to be adjusted according to the size of the screen*/
|
||||
#define LV_IME_PINYIN_CAND_TEXT_NUM 6
|
||||
|
||||
/*Use 9 key input(k9)*/
|
||||
#define LV_IME_PINYIN_USE_K9_MODE 1
|
||||
#if LV_IME_PINYIN_USE_K9_MODE == 1
|
||||
#define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
|
||||
#endif // LV_IME_PINYIN_USE_K9_MODE
|
||||
#endif
|
||||
|
||||
/*==================
|
||||
* EXAMPLES
|
||||
*==================*/
|
||||
|
||||
/*Enable the examples to be built with the library*/
|
||||
#define LV_BUILD_EXAMPLES 1
|
||||
|
||||
/*===================
|
||||
* DEMO USAGE
|
||||
====================*/
|
||||
|
||||
/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
|
||||
#define LV_USE_DEMO_WIDGETS 0
|
||||
#if LV_USE_DEMO_WIDGETS
|
||||
#define LV_DEMO_WIDGETS_SLIDESHOW 0
|
||||
#endif
|
||||
|
||||
/*Demonstrate the usage of encoder and keyboard*/
|
||||
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
|
||||
|
||||
/*Benchmark your system*/
|
||||
#define LV_USE_DEMO_BENCHMARK 0
|
||||
#if LV_USE_DEMO_BENCHMARK
|
||||
/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
|
||||
#define LV_DEMO_BENCHMARK_RGB565A8 0
|
||||
#endif
|
||||
|
||||
/*Stress test for LVGL*/
|
||||
#define LV_USE_DEMO_STRESS 0
|
||||
|
||||
/*Music player demo*/
|
||||
#define LV_USE_DEMO_MUSIC 0
|
||||
#if LV_USE_DEMO_MUSIC
|
||||
#define LV_DEMO_MUSIC_SQUARE 0
|
||||
#define LV_DEMO_MUSIC_LANDSCAPE 0
|
||||
#define LV_DEMO_MUSIC_ROUND 0
|
||||
#define LV_DEMO_MUSIC_LARGE 0
|
||||
#define LV_DEMO_MUSIC_AUTO_PLAY 0
|
||||
#endif
|
||||
|
||||
/*--END OF LV_CONF_H--*/
|
||||
|
||||
#endif /*LV_CONF_H*/
|
||||
|
||||
#endif /*End of "Content enable"*/
|
221
sim/lvgl/lv_port_disp.cpp
Normal file
221
sim/lvgl/lv_port_disp.cpp
Normal file
@@ -0,0 +1,221 @@
|
||||
/**
|
||||
* @file lv_port_disp_templ.c
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
|
||||
#include <cstdio>
|
||||
#include <easyx.h>
|
||||
#if 1
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lv_port_disp.h"
|
||||
#include <stdbool.h>
|
||||
#include "lvgl.h"
|
||||
|
||||
#include "sim_display.h"
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
#ifndef MY_DISP_HOR_RES
|
||||
#define MY_DISP_HOR_RES 320
|
||||
#endif
|
||||
|
||||
#ifndef MY_DISP_VER_RES
|
||||
#define MY_DISP_VER_RES 240
|
||||
#endif
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* STATIC PROTOTYPES
|
||||
**********************/
|
||||
static void disp_init(void);
|
||||
|
||||
static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p);
|
||||
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
|
||||
// const lv_area_t * fill_area, lv_color_t color);
|
||||
|
||||
/**********************
|
||||
* STATIC VARIABLES
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL FUNCTIONS
|
||||
**********************/
|
||||
|
||||
void lv_port_disp_init(void)
|
||||
{
|
||||
/*-------------------------
|
||||
* Initialize your display
|
||||
* -----------------------*/
|
||||
disp_init();
|
||||
|
||||
/*-----------------------------
|
||||
* Create a buffer for drawing
|
||||
*----------------------------*/
|
||||
|
||||
/**
|
||||
* LVGL requires a buffer where it internally draws the widgets.
|
||||
* Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
|
||||
* The buffer has to be greater than 1 display row
|
||||
*
|
||||
* There are 3 buffering configurations:
|
||||
* 1. Create ONE buffer:
|
||||
* LVGL will draw the display's content here and writes it to your display
|
||||
*
|
||||
* 2. Create TWO buffer:
|
||||
* LVGL will draw the display's content to a buffer and writes it your display.
|
||||
* You should use DMA to write the buffer's content to the display.
|
||||
* It will enable LVGL to draw the next part of the screen to the other buffer while
|
||||
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
|
||||
*
|
||||
* 3. Double buffering
|
||||
* Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
|
||||
* This way LVGL will always provide the whole rendered screen in `flush_cb`
|
||||
* and you only need to change the frame buffer's address.
|
||||
*/
|
||||
|
||||
/* Example for 1) */
|
||||
// static lv_disp_draw_buf_t draw_buf_dsc_1;
|
||||
// static lv_color_t buf_1[MY_DISP_HOR_RES * 10]; /*A buffer for 10 rows*/
|
||||
// lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
|
||||
|
||||
// /* Example for 2) */
|
||||
// static lv_disp_draw_buf_t draw_buf_dsc_2;
|
||||
// static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10]; /*A buffer for 10 rows*/
|
||||
// static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10]; /*An other buffer for 10 rows*/
|
||||
// lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
|
||||
|
||||
/* Example for 3) also set disp_drv.full_refresh = 1 below*/
|
||||
static lv_disp_draw_buf_t draw_buf_dsc_3;
|
||||
static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES]; /*A screen sized buffer*/
|
||||
static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES]; /*Another screen sized buffer*/
|
||||
lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2,
|
||||
MY_DISP_VER_RES * MY_DISP_HOR_RES); /*Initialize the display buffer*/
|
||||
|
||||
/*-----------------------------------
|
||||
* Register the display in LVGL
|
||||
*----------------------------------*/
|
||||
|
||||
static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
|
||||
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
|
||||
|
||||
/*Set up the functions to access to your display*/
|
||||
|
||||
/*Set the resolution of the display*/
|
||||
disp_drv.hor_res = MY_DISP_HOR_RES;
|
||||
disp_drv.ver_res = MY_DISP_VER_RES;
|
||||
|
||||
/*Used to copy the buffer's content to the display*/
|
||||
disp_drv.flush_cb = disp_flush;
|
||||
|
||||
/*Set a display buffer*/
|
||||
disp_drv.draw_buf = &draw_buf_dsc_3;
|
||||
|
||||
/*Required for Example 3)*/
|
||||
//disp_drv.full_refresh = 1;
|
||||
|
||||
/* Fill a memory array with a color if you have GPU.
|
||||
* Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
|
||||
* But if you have a different GPU you can use with this callback.*/
|
||||
//disp_drv.gpu_fill_cb = gpu_fill;
|
||||
|
||||
/*Finally register the driver*/
|
||||
lv_disp_drv_register(&disp_drv);
|
||||
}
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
/*Initialize your display and the required peripherals.*/
|
||||
static void disp_init(void)
|
||||
{
|
||||
/*You code here*/
|
||||
SIM_Display_INIT(MY_DISP_HOR_RES,MY_DISP_VER_RES, 0xffffff, BLACK, 1, false);
|
||||
SIM_Display_START();
|
||||
}
|
||||
|
||||
volatile bool disp_flush_enabled = true;
|
||||
|
||||
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
||||
*/
|
||||
void disp_enable_update(void)
|
||||
{
|
||||
disp_flush_enabled = true;
|
||||
}
|
||||
|
||||
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
||||
*/
|
||||
void disp_disable_update(void)
|
||||
{
|
||||
disp_flush_enabled = false;
|
||||
}
|
||||
|
||||
void colortorgb24(lv_color_t* color_p, uint32_t* color, size_t len)
|
||||
{
|
||||
while (len)
|
||||
{
|
||||
*color = (uint32_t)RGB(color_p->ch.red, color_p->ch.green, color_p->ch.blue) | (color_p->ch.alpha << 24);
|
||||
color_p++;
|
||||
color++;
|
||||
len--;
|
||||
}
|
||||
}
|
||||
|
||||
/*Flush the content of the internal buffer the specific area on the display
|
||||
*You can use DMA or any hardware acceleration to do this operation in the background but
|
||||
*'lv_disp_flush_ready()' has to be called when finished.*/
|
||||
static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_t* color_p)
|
||||
{
|
||||
if (disp_flush_enabled)
|
||||
{
|
||||
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
|
||||
uint32_t* color;
|
||||
size_t l = (area->x2 - area->x1) * (area->y2 - area->y1);
|
||||
color = (uint32_t*)malloc(sizeof(uint32_t) * l);
|
||||
|
||||
colortorgb24(color_p, color, l);
|
||||
SIM_Color_FillFromBuffer(color, area->x1, area->y1, area->x2, area->y2);
|
||||
free(color);
|
||||
}
|
||||
|
||||
/*IMPORTANT!!!
|
||||
*Inform the graphics library that you are ready with the flushing*/
|
||||
lv_disp_flush_ready(disp_drv);
|
||||
}
|
||||
|
||||
/*OPTIONAL: GPU INTERFACE*/
|
||||
|
||||
/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
|
||||
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
|
||||
// const lv_area_t * fill_area, lv_color_t color)
|
||||
//{
|
||||
// /*It's an example code which should be done by your GPU*/
|
||||
// int32_t x, y;
|
||||
// dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
|
||||
//
|
||||
// for(y = fill_area->y1; y <= fill_area->y2; y++) {
|
||||
// for(x = fill_area->x1; x <= fill_area->x2; x++) {
|
||||
// dest_buf[x] = color;
|
||||
// }
|
||||
// dest_buf+=dest_width; /*Go to the next line*/
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
#else /*Enable this file at the top*/
|
||||
|
||||
/*This dummy typedef exists purely to silence -Wpedantic.*/
|
||||
typedef int keep_pedantic_happy;
|
||||
#endif
|
47
sim/lvgl/lv_port_disp.h
Normal file
47
sim/lvgl/lv_port_disp.h
Normal file
@@ -0,0 +1,47 @@
|
||||
#if 1
|
||||
|
||||
#ifndef LV_PORT_DISP_TEMPL_H
|
||||
#define LV_PORT_DISP_TEMPL_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL PROTOTYPES
|
||||
**********************/
|
||||
/* Initialize low level display driver */
|
||||
void lv_port_disp_init(void);
|
||||
|
||||
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
||||
*/
|
||||
void disp_enable_update(void);
|
||||
|
||||
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
|
||||
*/
|
||||
void disp_disable_update(void);
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /*extern "C"*/
|
||||
#endif
|
||||
|
||||
#endif /*LV_PORT_DISP_TEMPL_H*/
|
||||
|
||||
#endif /*Disable/Enable content*/
|
421
sim/lvgl/lv_port_indev.cpp
Normal file
421
sim/lvgl/lv_port_indev.cpp
Normal file
@@ -0,0 +1,421 @@
|
||||
/**
|
||||
* @file lv_port_indev_templ.c
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
|
||||
#include <cstdio>
|
||||
#if 1
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
#include "lv_port_indev.h"
|
||||
#include "lvgl.h"
|
||||
#include "graphics.h"
|
||||
#include <easyx.h>
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* STATIC PROTOTYPES
|
||||
**********************/
|
||||
|
||||
static void touchpad_init(void);
|
||||
static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static bool touchpad_is_pressed(void);
|
||||
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
|
||||
|
||||
static void mouse_init(void);
|
||||
static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static bool mouse_is_pressed(void);
|
||||
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
|
||||
|
||||
static void keypad_init(void);
|
||||
static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static uint32_t keypad_get_key(void);
|
||||
|
||||
static void encoder_init(void);
|
||||
static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static void encoder_handler(void);
|
||||
|
||||
static void button_init(void);
|
||||
static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
|
||||
static int8_t button_get_pressed_id(void);
|
||||
static bool button_is_pressed(uint8_t id);
|
||||
|
||||
/**********************
|
||||
* STATIC VARIABLES
|
||||
**********************/
|
||||
lv_indev_t * indev_touchpad;
|
||||
lv_indev_t * indev_mouse;
|
||||
lv_indev_t * indev_keypad;
|
||||
lv_indev_t * indev_encoder;
|
||||
lv_indev_t * indev_button;
|
||||
|
||||
static int32_t encoder_diff;
|
||||
static lv_indev_state_t encoder_state;
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL FUNCTIONS
|
||||
**********************/
|
||||
|
||||
void lv_port_indev_init(void)
|
||||
{
|
||||
/**
|
||||
* Here you will find example implementation of input devices supported by LittelvGL:
|
||||
* - Touchpad
|
||||
* - Mouse (with cursor support)
|
||||
* - Keypad (supports GUI usage only with key)
|
||||
* - Encoder (supports GUI usage only with: left, right, push)
|
||||
* - Button (external buttons to press points on the screen)
|
||||
*
|
||||
* The `..._read()` function are only examples.
|
||||
* You should shape them according to your hardware
|
||||
*/
|
||||
|
||||
static lv_indev_drv_t indev_drv;
|
||||
|
||||
/*------------------
|
||||
* Touchpad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your touchpad if you have*/
|
||||
// touchpad_init();
|
||||
//
|
||||
// /*Register a touchpad input device*/
|
||||
// lv_indev_drv_init(&indev_drv);
|
||||
// indev_drv.type = LV_INDEV_TYPE_POINTER;
|
||||
// indev_drv.read_cb = touchpad_read;
|
||||
// indev_touchpad = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*------------------
|
||||
* Mouse
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your mouse if you have*/
|
||||
mouse_init();
|
||||
|
||||
/*Register a mouse input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_POINTER;
|
||||
indev_drv.read_cb = mouse_read;
|
||||
indev_mouse = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Set cursor. For simplicity set a HOME symbol now.*/
|
||||
lv_obj_t * mouse_cursor = lv_img_create(lv_scr_act());
|
||||
lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
|
||||
lv_indev_set_cursor(indev_mouse, mouse_cursor);
|
||||
|
||||
/*------------------
|
||||
* Keypad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your keypad or keyboard if you have*/
|
||||
keypad_init();
|
||||
|
||||
/*Register a keypad input device*/
|
||||
lv_indev_drv_init(&indev_drv);
|
||||
indev_drv.type = LV_INDEV_TYPE_KEYPAD;
|
||||
indev_drv.read_cb = keypad_read;
|
||||
indev_keypad = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
|
||||
*add objects to the group with `lv_group_add_obj(group, obj)`
|
||||
*and assign this input device to group to navigate in it:
|
||||
*`lv_indev_set_group(indev_keypad, group);`*/
|
||||
|
||||
/*------------------
|
||||
* Encoder
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your encoder if you have*/
|
||||
// encoder_init();
|
||||
//
|
||||
// /*Register a encoder input device*/
|
||||
// lv_indev_drv_init(&indev_drv);
|
||||
// indev_drv.type = LV_INDEV_TYPE_ENCODER;
|
||||
// indev_drv.read_cb = encoder_read;
|
||||
// indev_encoder = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
|
||||
*add objects to the group with `lv_group_add_obj(group, obj)`
|
||||
*and assign this input device to group to navigate in it:
|
||||
*`lv_indev_set_group(indev_encoder, group);`*/
|
||||
|
||||
/*------------------
|
||||
* Button
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your button if you have*/
|
||||
// button_init();
|
||||
//
|
||||
// /*Register a button input device*/
|
||||
// lv_indev_drv_init(&indev_drv);
|
||||
// indev_drv.type = LV_INDEV_TYPE_BUTTON;
|
||||
// indev_drv.read_cb = button_read;
|
||||
// indev_button = lv_indev_drv_register(&indev_drv);
|
||||
|
||||
/*Assign buttons to points on the screen*/
|
||||
// static const lv_point_t btn_points[2] = {
|
||||
// {10, 10}, /*Button 0 -> x:10; y:10*/
|
||||
// {40, 100}, /*Button 1 -> x:40; y:100*/
|
||||
// };
|
||||
// lv_indev_set_button_points(indev_button, btn_points);
|
||||
}
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
/*------------------
|
||||
* Touchpad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your touchpad*/
|
||||
static void touchpad_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the touchpad*/
|
||||
static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
static lv_coord_t last_x = 0;
|
||||
static lv_coord_t last_y = 0;
|
||||
|
||||
/*Save the pressed coordinates and the state*/
|
||||
if(touchpad_is_pressed()) {
|
||||
touchpad_get_xy(&last_x, &last_y);
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
}
|
||||
else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*Set the last pressed coordinates*/
|
||||
data->point.x = last_x;
|
||||
data->point.y = last_y;
|
||||
}
|
||||
|
||||
/*Return true is the touchpad is pressed*/
|
||||
static bool touchpad_is_pressed(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Get the x and y coordinates if the touchpad is pressed*/
|
||||
static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
(*x) = 0;
|
||||
(*y) = 0;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Mouse
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your mouse*/
|
||||
static void mouse_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the mouse*/
|
||||
static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
/*Get the current x and y coordinates*/
|
||||
mouse_get_xy(&data->point.x, &data->point.y);
|
||||
|
||||
/*Get whether the mouse button is pressed or released*/
|
||||
if(mouse_is_pressed()) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
}
|
||||
else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
}
|
||||
|
||||
/*Return true is the mouse button is pressed*/
|
||||
static bool mouse_is_pressed(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
ExMessage msg;peekmessage(&msg, EM_MOUSE);
|
||||
if(msg.message==WM_LBUTTONDOWN) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Get the x and y coordinates if the mouse is pressed*/
|
||||
static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
ExMessage msg;
|
||||
if(peekmessage(&msg, EM_MOUSE))
|
||||
{
|
||||
(*x) = msg.x;
|
||||
(*y) = msg.y;
|
||||
printf("\nX:%d,Y:%d",*x,*y);
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Keypad
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your keypad*/
|
||||
static void keypad_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the mouse*/
|
||||
static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
static uint32_t last_key = 0;
|
||||
|
||||
/*Get the current x and y coordinates*/
|
||||
mouse_get_xy(&data->point.x, &data->point.y);
|
||||
|
||||
/*Get whether the a key is pressed and save the pressed key*/
|
||||
uint32_t act_key = keypad_get_key();
|
||||
if(act_key != 0) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
|
||||
/*Translate the keys to LVGL control characters according to your key definitions*/
|
||||
switch(act_key) {
|
||||
case 1:
|
||||
act_key = LV_KEY_NEXT;
|
||||
break;
|
||||
case 2:
|
||||
act_key = LV_KEY_PREV;
|
||||
break;
|
||||
case 3:
|
||||
act_key = LV_KEY_LEFT;
|
||||
break;
|
||||
case 4:
|
||||
act_key = LV_KEY_RIGHT;
|
||||
break;
|
||||
case 5:
|
||||
act_key = LV_KEY_ENTER;
|
||||
break;
|
||||
}
|
||||
|
||||
last_key = act_key;
|
||||
}
|
||||
else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
data->key = last_key;
|
||||
}
|
||||
|
||||
/*Get the currently being pressed key. 0 if no key is pressed*/
|
||||
static uint32_t keypad_get_key(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Encoder
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your keypad*/
|
||||
static void encoder_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the encoder*/
|
||||
static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
|
||||
data->enc_diff = encoder_diff;
|
||||
data->state = encoder_state;
|
||||
}
|
||||
|
||||
/*Call this function in an interrupt to process encoder events (turn, press)*/
|
||||
static void encoder_handler(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
|
||||
encoder_diff += 0;
|
||||
encoder_state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*------------------
|
||||
* Button
|
||||
* -----------------*/
|
||||
|
||||
/*Initialize your buttons*/
|
||||
static void button_init(void)
|
||||
{
|
||||
/*Your code comes here*/
|
||||
}
|
||||
|
||||
/*Will be called by the library to read the button*/
|
||||
static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
|
||||
{
|
||||
|
||||
static uint8_t last_btn = 0;
|
||||
|
||||
/*Get the pressed button's ID*/
|
||||
int8_t btn_act = button_get_pressed_id();
|
||||
|
||||
if(btn_act >= 0) {
|
||||
data->state = LV_INDEV_STATE_PR;
|
||||
last_btn = btn_act;
|
||||
}
|
||||
else {
|
||||
data->state = LV_INDEV_STATE_REL;
|
||||
}
|
||||
|
||||
/*Save the last pressed button's ID*/
|
||||
data->btn_id = last_btn;
|
||||
}
|
||||
|
||||
/*Get ID (0, 1, 2 ..) of the pressed button*/
|
||||
static int8_t button_get_pressed_id(void)
|
||||
{
|
||||
uint8_t i;
|
||||
|
||||
/*Check to buttons see which is being pressed (assume there are 2 buttons)*/
|
||||
for(i = 0; i < 2; i++) {
|
||||
/*Return the pressed button's ID*/
|
||||
if(button_is_pressed(i)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
/*No button pressed*/
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*Test if `id` button is pressed or not*/
|
||||
static bool button_is_pressed(uint8_t id)
|
||||
{
|
||||
|
||||
/*Your code comes here*/
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#else /*Enable this file at the top*/
|
||||
|
||||
/*This dummy typedef exists purely to silence -Wpedantic.*/
|
||||
typedef int keep_pedantic_happy;
|
||||
#endif
|
45
sim/lvgl/lv_port_indev.h
Normal file
45
sim/lvgl/lv_port_indev.h
Normal file
@@ -0,0 +1,45 @@
|
||||
|
||||
/**
|
||||
* @file lv_port_indev_templ.h
|
||||
*
|
||||
*/
|
||||
|
||||
/*Copy this file as "lv_port_indev.h" and set this value to "1" to enable content*/
|
||||
#if 1
|
||||
|
||||
#ifndef LV_PORT_INDEV_TEMPL_H
|
||||
#define LV_PORT_INDEV_TEMPL_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*********************
|
||||
* INCLUDES
|
||||
*********************/
|
||||
|
||||
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
|
||||
/**********************
|
||||
* GLOBAL PROTOTYPES
|
||||
**********************/
|
||||
void lv_port_indev_init(void);
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
**********************/
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /*extern "C"*/
|
||||
#endif
|
||||
|
||||
#endif /*LV_PORT_INDEV_TEMPL_H*/
|
||||
|
||||
#endif /*Disable/Enable content*/
|
Reference in New Issue
Block a user